Kingmaker - As the Ravens Gather
Seetha the First
Where the lizardfolk males are muscled and feral the females are slight and reserved but Seetha is First and Only to King Vesket and Voice of Gorum. The rules have changed and her tribe will achieve much under Vesket's rule...and her vision.
Female Lizardfolk Cleric of Gorum 4
N Medium Humanoid (reptilian)
Init + 1; Senses Perception + 2
AC 20, touch 11, flat-footed 19 (+ 4 armor, + 1 Dex, + 5 natural)
hp 35 (6d8 + 6)
Fort + 8, Ref + 2, Will + 6
Speed 20 ft., swimming (15 feet)
Melee Bite (Lizardfolk) + 5 (1d4 + 1/x2) and
Claw x2 (Lizardfolk) + 5 x2 (1d4 + 1/x2)
Special Attacks battle rage (5/day), destructive smite + 2 (5/day)
Spell-Like Abilities Battle Rage (5/day)
Cleric Spells Prepared (CL 4):
2 (3/day) Cure Moderate Wounds, Spiritual Weapon, Enemy’s Heart, Instant Armor
1 (4/day) Cure Light Wounds, Magic Weapon, Command (DC 13), Detect the Faithful, Gorum’s Armor
0 (at will) Guidance, Resistance, Bleed (DC 12), Spark (DC 12)
Str 12, Dex 12, Con 12, Int 8, Wis 15, Cha 14
Base Atk + 4; CMB + 5; CMD 16
Feats Combat Casting, Extra Channel, Improved Channel, Selective Channeling
Skills Acrobatics + 5 (+ 1 jump), Climb + 5, Diplomacy + 6, Knowledge (religion) + 4, Linguistics + 3, Sense Motive + 8, Swim + 11; Racial Modifiers + 4 Acrobatics
Languages Common, Draconic
SQ aura, cleric channel negative energy 2d6 (7/day) (DC 16), domains (blood, destruction), hold breath (x4), spontaneous casting, variant channeling (battle/wrath variant channeling [± 1 profane])
Combat Gear Wand of summon monster I; Other Gear + 1 Kilted Bone Studded leather armor, Unholy symbol of Gorum,
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Battle Rage (5/day) (Sp) Grant + 2 to a melee damage rolls.
Battle/Wrath Variant Channeling (± 1 Profane) Grants a bonus/penalty to damage and confirming criticals
Cleric Channel Negative Energy 2d6 (7/day) (DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Blood) Associated Domain: War
Cleric Domain (Destruction) Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks.
Combat Casting + 4 to Concentration checks to cast while on the defensive.
Destructive Smite + 2 (5/day) (Su) You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use
Hold Breath (x4) (Ex) You can stay under water longer than normal.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Swimming (15 feet) You have a Swim speed.