Lizvetta, Justiciar and Commander of the Order

From astride a black war horse, the tall, heavily armored woman glares down at you. Her mailed fists hold tightly to a coal-black guisarme that glints in the sunlight.

Description:

Lizvetta is a tall, blond woman from Brevoy. She wears the black armor and cloak of one of the Order of the Raven and serves as the commander of that faction.

Fighter 8
LN Female Human worshipper of Abadar
Init + 2; Senses Perception + 13

DEFENSE
AC 25, touch 13, flat-footed 23 (+ 8 armor, + 2 Dex, + 1 Natural Armor, + 3 Enhancement, + 1 Deflection)
hp 92 (8d10 + 29)
Fort + 9, Ref + 5, Will + 4 (+ 1 vs. fear)

OFFENSE
Speed 30 ft.
Range Skybolt + 13/ + 8 (1d8 + 2)—>thundering on crit
Melee + 1 Guisarme + 13 / + 8 (2d4 + 6)

  • Power Attack: + 10/+ 5 (2d4 + 13)
  • Trip + 16

STR 16 soldiering has made her strong
DEX 14 quick and athletic
CON 14/16 tough and healthy
INT 13 quick witted when it comes to steel
WIS 10/12 average
CHR 12 great beauty countered by lack of patience and quick temper

*Melee: * Guisarme + 1 + 13/ + 8 (2d4 + 5)
Lizvetta carries weapons for every occasions but favors her guisarme, a fine weapon etched with mysterious runes

*Ranged: * MW composite longbow + 12/ + 7 (1d8 + 2)
She carries a composite longbow of excellent quality on her horse

Feats:
(race)-Power Attack—trained to sacrifice accuracy for pain
(L1)-Toughness—tough as nails
(F1)-Combat Reflexes—quick reflexes with her weapons
(F2)-Point Blank Range
(L3)-Improved Unarmed Combat-she handy with her fists
(F4)-Combat Expertise—capable of protecting herself in combat
(L5)-Improved Trip—learned how to put an opponent on his back
(F6)-Improved Grapple
(F7)-Greater Trip
(F8)-Precise Shot

Lang (1): Common, dwarvish

Skills
Major: Intimidate + 12, Perception + 13
Minor: Climb + 10( + 9 w/armor), Handle Animal + 5, Profession-Soldier + 6, Survival + 5, Swim + 8, Ride + 11 (+ 10 w/armor)

Abilities: Bravery, Weapon Training 1-Polearms, Armor Training 2

Traits:
-Eyes and Ears of the City (Religion): particularly observant from her time guarding the walls of New Stetven
-Rich Parents (Regional)

Significant Gear:
Skybolt: + 2 thundering composite longbow
agile half plate + 3
amulet of natural armor + 1
guisarme + 1
Circlet of Wisdom + 2
Belt of Constitution + 2
warhorse (“Fury”)
cloak of resistance + 1

Other Gear: great sword, cold iron long sword, silver hand ax, club, spiked gauntlet, MW climbing kit, black cloak & finely carved onyx raven cloak clasp (50 gp), ring of protection + 1, noble outfits x2, MW tool-saddle,
gifts from the baron

Coin: 1375 gp

Fury-Heavy Warhorse
N Large animal
Init +4; Senses low-light vision, scent; Perception +8

DEFENSE
AC 15, touch 13, flat-footed 11 (4 Dex, –1 size, +2 natural)
hp 19 (2d8
10)
Fort +8, Ref +7, Will +3

OFFENSE
Speed 50 ft.
Melee bite 5 (1d45), 2 hooves 0 (1d62)
Space 10 ft.; Reach 5 ft.

STATISTICS
Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Endurance, Run
Skills Perception +8
SQ combat trained
Tricks Come, Defend, Down, Guard, Heel

Bio:

Lizvetta grew up the only daughter of a rising merchant family in New Stetven. As a child, she befriend a young street urchin named Yorick. As the two grew older, they became very close, even planning to run away together to escape the disapproval of Lizvetta’s parents. Ultimately, the young woman chose family over love, and the lovers quarreled when she joined the City Watch rather than travel with Yorick. The young man disappeared from New Stetven.
Lizvetta rose through the ranks of the guard quickly due to her wit, strength of arm and family connections. However, a year ago, she began to be haunted by strange dreams of Yorick. Every night she saw her former lover. It was these dreams that first made her consider that she had made the wrong choice.
One summer’s day, the young captain went with a small squad into the city sewers to exterminate some pests. They ran into a darkling ambush, and Lizvetta was the only one to stagger out alive. She took this opportunity to slip away, from her parents, from the City Watch, from New Stetven. She took a horse and set off south towards the Stolen Lands. She had heard tales of a “Lord of Ravens.” Her dreams told her this was Yorick. And so, years after the fact, Lizvetta did indeed set off from New Stetven for a life of adventure.

Since arriving in Mereover, Lizvetta has taken command of the baron’s personal guard, the Order of the Raven. She and Yorick have rekindled their relationship. Both have changed a great deal, but the two seem drawn to each just as they were in New Stetven.

Lizvetta, Justiciar and Commander of the Order

Kingmaker - As the Ravens Gather doddwaco