Kundal

Kundal is a Numerian Kellid tribesman with ritual scarring and tattoos on his right side as well as a deeply scarred left arm from some animal attack. His manner and deep voice are calm except when he rages in combat and never in his brown eyes which bear

Description:

Male Kellid Human in his late twenties from Numeria
Barbarian 4
Chaotic Neutral worshipper of Gorum

STR: 17 (21) a well defined young man with corded muscles
DEX: 16 fast and well coordinated
CON: 18 (22) his thin frame possesses the resiliency of an oak
INT: 08 thinking interferes with doing
WIS: 12 somewhat tuned into his surroundings
CHR: 10 there’s not much personality there unless anointed with blood and battle rage

FORT: + 8 (+ 10) little affects or hinders him
REFL: + 4 (+ 5 vrs traps) able to duck and weave
WILL: + 2 (+ 4) stubbornness can defend the mind

Init: + 7 Move: 40’
HD [hp]: 4d12 + 8 + 16 / 58 (66)
AC: 17 (19) Flat: 14 (12) Touch: 13 (11)
Armor: hide armor + 4, Dexterity + 3,
Base Attack: + 4 CMB: + 7 (+ 9) CMD: 20 (22)

Melee (rage)
+ 8 (+ 10) Greataxe + 1 (2-H) (Dam: 1d12 + 5 (+ 6) Crit: x3 Slashing)
+ 6 (+ 8) Greataxe + 1 w/ Power Attack (2-H) (Dam: 1d12 + 9 (+ 11) Crit: x3 Slashing)

Ranged
+ 7 Javelin (Dam: 1d6 + 3 (+ 5) Crit: x2 Range: 30’ P)

Feats(2 + 1): (racial) Improved Initiative, Power Attack [- 2 Atk for + 4 dam), Cleave [Standard, + 1 attack – 2 to AC],

Lang (1): Hallit, Common (Broken)

Skills(12 + 4):(Ranks/Bonus)Acrobatics(2/8), Intimidate(4/7), Perception(4/8), Survival(4/8), Climb(2/8)

Abilities: Fast Movement, Uncanny Dodge, Trap Sense + 1, Rage (17 rounds / day, + 4 Str/Con, + 2 Will, – 2 AC; Superstition + 3 vrs Spells/Su abilities/Sp abilities, Renewed Vigor 1 /day heal 2d8 + 4)

Magic: None

Traits: NA

Gear: hide armor, + 1 greataxe, javelins (4),

Bio:

Kundal

Kingmaker - As the Ravens Gather fellwalker