Eneric, Earthpriest of the Green Faith

A young man adorned with the sacred markings of the Earthpriests of the Green Faith. His black hair speaks of Khellid blood but his lean frame, pointed ears and demeanor speaks of his elvish blood.

Description:

Male Half-Elf Adult of Narlmarch Forest
Druid (Earthpriest) 2
Neutral worshipper of the Green Faith (Earth)

STR: 12 some muscles that are testament to hard work
DEX: 10 average quickness
CON: 14 possessed of an obvious healthy glow in skin and eye with well healed scars
INT: 10 no formal education and no amazing analytical skills
WIS: 16 a sixth sense and a connection to the natural world
CHR: 13 pleasant with a persistent smile

FORT: + 5 toughened by exposure to weather and hard work
REFL: + 0 generally still hanging around when it’s not wise to
WILL: + 6, + 8 vs. enchantment; the resilience of stone and soil root this mind as a mental bastion

Init: + 0 Move: 30 ft.
HD[hp]: 2d8 + 8 + 4 / 24
AC: 12 Flat: 12 Touch: 10
Armor: leather armor (+ 2 AC)
Base Attack: + 1 CMB: + 2 CMD: 12

Melee
+ 3 MW Club (Dam: 1d6 + 1, Crit: x2, Type B)
+ 4 Shillelagh (Dam: 2d6 + 2, Crit: x2, B)
+ 2 Sickle (Dam: 1d6 + 1, Crit: x2, S)

Ranged
+ 1 MW Sling (Dam: 1d4 + 1, Crit: x2, Range: 50 ft., B)

Feats(1 + 1): Skill Focus (Know – dungeon.), Combat Casting

Lang (#): Common, Elven, Druidic,

Skills(8 + 2)(Ranks/Bonus): Climb-(1/5), Craft (Pottery)-(1/4), Fly-(/), Handle Animal-(1/7), Heal-(1/7), Knowledge(geography)-(1/4), Knowledge (dungeoneering) (1/5), Knowledge (nature)-(1/6), Perception-(1/9, 11 in the wild), Profession()-(/), Ride-(/0), Spellcraft-(/), Survival-(2/10), Swim-(/1)

Abilities: Low-Light Vision, Keen Senses [+ 2 on Perception], Immune to magical sleep effects, Nature Bond (Earth Domain), Nature Sense [+ 2 to Knowledge (nature) and Survival], Wild Empathy (30 ft., + 3), Woodland Stride, Spontaneous Casting (summon nature’s ally), Domain Power: acid dart [6/day, 30 ft., 1d6 + 2]

Magic: CL: 2, Domain: Earth, Concentration: + 5 (+ 9 to cast defensively)
1st (2 + 1) – shillelagh, cure light wounds (1d8 + 2), (D) magic stone
0 (at will) – guidance, resistance, stabilize, virtue

Traits: Eyes of the Wild [+2 to Perception in natural settings]

Combat Gear: Other Gear:mw club, leather armor, mw sling, sack of 20 sling stones, 4 gp

ENERIC, EARTHPRIEST OF THE GREEN FAITH
Male Half-Elven(Khellid) druid 2
N Medium humanoid
Init + 0; Senses Low-light vision, Perception + 9, 11 in the wild
DEFENSE
AC 12, touch 12, flat-footed 10 (+ 2 Armor, + 0 Dex)
hp 24 (2d8 + 8 + 4)
Fort + 5, Ref + 0, Will + 6, + 8 vs. enchantment
Immunities magical sleep,
OFFENSE
Speed 30 ft.
Melee mw club + 3 (1d6 + 1, x2, Type B)
shillelagh + 4 (2d6 + 2, x2, B)
sickle + 2 (1d6 + 1, x2, S)
Ranged mw sling + 1 (1d4 + 1, x2, 50 ft., B)
Special Attacks acid dart (6/day, 1d6 + 2, 30 ft., + 2 ranged touch)
Spells Prepared (CL 2nd; concentration + 5, + 9 defensively)
1st – shillelagh, cure light wounds (1d8 + 2), (D) magic stone
0 – guidance, resistance, stabilize, virtue
Domain earth; Opposition air
STATISTICS
Str 12, Dex 10,* Con* 14, Int 10, Wis 16, Cha 13
Base Atk + 1; CMB + 2; CMD 12
Feats Skill Focus (Know – dungeon), Combat Casting
Skills Craft (pottery) + 11, Knowledge (dungeoneering) + 9, Knowledge (geography) + 9, Knowledge (nature) + 9, Perception + 9, Spellcraft + 9
Languages Common, Druidic, Elven
SQ
Combat Gear potion of cure light wounds (2); Other Gear mw club, mw sling, sickle, bag of 20 sling stones, 4 gp

Bio:

Eneric, Earthpriest of the Green Faith

Kingmaker - As the Ravens Gather fellwalker