Kingmaker - As the Ravens Gather
Jhod Kavken, High Priest
High Priest of Narlmarch
Male Human (Taldan) Cleric of Erastil 6
NG Medium Humanoid (human)
Init – 1; Senses Perception + 5
AC 13, touch 9, flat-footed 13 (6)
Fort + 6, Ref + 1, Will + 9
Speed 20 ft.
Melee Masterwork Light mace + 5 (1d6/x2)
Ranged + 1 Grayflame Longbow + 5 (1d8 + 1/x3)
Spell-Like Abilities Calming Touch (7/day), Touch of Good (7/day)
Cleric Spells Prepared (CL 6):
3 (3/day) Magic Circle against Evil, Dispel Magic, Searing Light, Summon Monster III
2 (4/day) Restoration, Lesser, Remove Paralysis, Calm Emotions (DC 16), Shield Other, Deadeye ‘s Arrow
1 (4/day) Divine Favor, Shield of Faith, Bless, Summon Monster I, Command (DC 15)
0 (at will) Guidance, Light, Mending, Purify Food and Drink (DC 14)
Str 10, Dex 8, Con 13, Int 12, Wis 19, Cha 14
Base Atk + 4; CMB + 4; CMD 13
Feats Heighten Spell, Point Blank Shot, Precise Shot, Scribe Scroll, Weapon Focus (Longbow)
Skills Acrobatics – 4 (- 8 jump), Climb – 3, Craft (bows) + 6, Diplomacy + 9, Escape Artist – 4, Fly – 4, Heal + 13, Knowledge (nature) + 3, Knowledge (religion) + 8, Linguistics + 6, Perception + 5, Profession (farmer) + 8, Profession (shepherd) + 8, Profession (woodcutter) + 8, Ride – 4, Sense Motive + 10, Spellcraft + 5, Stealth – 4, Survival + 6, Swim – 3
Languages Common, Hallit, Skald, Sylvan
SQ aura, cleric channel positive energy 3d6 (5/day) (DC 15), domains (community, good), grayflame, hero points, spontaneous casting
Combat Gear Staff of journeys, Healer’s kit; Other Gear + 1 Studded leather armor, + 1 Grayflame Longbow, Masterwork Light mace, Belt pouch (2 @ 0 lbs), Flint and steel, Erastil, You have no money!
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Calming Touch (7/day) (Sp) Heal 1d6+3 nonlethal damage and cure conditions by touch.
Cleric Channel Positive Energy 3d6 (5/day) (DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Community) Granted Powers: Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Grayflame Channel energy into weapon for +1 enh bonus and +1d6 damage, bypass some DR.
Heighten Spell Increases spell level to effective level desired.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get
4 to hit when shooting or throwing into melee.—————————
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Good (7/day) (Sp) Grant +3 to skill checks, ability checks and saving throws for 1r.
STR: able to get most common tasks handled but not winning any arm wrestling contests
DEX: Oleg’s movements are measured not slow
CON: average health
INT: able to figure things out pretty quick when he puts his mind to it
WIS: well versed in life experience and a good head on his shoulders, a man of faith
CHR: fatherly, kind, patient, empathetic
FORT: a man used to living a hard life, he perseveres because there is no other choice
REFL: stiff joints make dodging a tough sell
WILL: a man of faith and inherent goodness, his past mistakes have only made him stronger
High Priest of Narlmarch