Kingmaker - As the Ravens Gather
Hamish, Cleric of Erastil
A rough unkempt man who looks older than his years with wild thin white hair and scruffy white week old beard and thick white eyebrows that lends him a look of madness. His eyes are dark brown and piercing and he has a body that obviously seen hardship.
The community cleric and elder of Hard-by-the-Rapids.
Male Human (Taldan) Cleric 4
LG Medium Humanoid (human)
Init + 0; Senses Perception + 5
AC 12, touch 10, flat-footed 12 (+ 2 armor)
hp 31 (4d8 + 4)
Fort + 5, Ref + 1, Will + 7
Speed 20 ft.
Melee Dagger + 3 (1d4/19-20/x2) and
Masterwork Club + 4 (1d6/x2)
Ranged Masterwork Longbow + 5 (1d8/x3)
Spell-Like Abilities Calming Touch (6/day), Speak with Animals (7 rounds/day)
Cleric Spells Prepared (CL 4):
2 (3/day) Summon Monster II, Hold Person (DC 15), Deadeye ‘s Arrow, Hold Animal (DC 15)
1 (4/day) Summon Monster I, Command (DC 14), Sanctuary (DC 14), Calm Animals (DC 14), Deadeye’s Lore
0 (at will) Guidance, Resistance, Stabilize, Light
Str 11, Dex 10, Con 13, Int 14, Wis 17, Cha 12
Base Atk + 3; CMB + 3; CMD 13
Alertness, Point Blank Shot, Weapon Focus (Longbow)
Acrobatics – 3 (- 7 jump), Climb – 2, Craft (carpentry) + 4, Diplomacy + 7, Escape Artist – 3, Fly – 3, Handle Animal + 3, Heal + 11, Knowledge (nature) + 8, Knowledge (religion) + 7, Linguistics + 6, Perception + 5, Profession (farmer) + 7, Ride – 3, Sense Motive + 10, Stealth – 3, Survival + 5, Swim + 0
Languages Common, Hallit, Skald, Sylvan
SQ animal companion link, aura, cleric channel positive energy 2d6 (4/day) (DC 13), domains (animal, community), share spells with companion, spontaneous casting
Combat Gear Potion of cure light wounds, Healer’s kit; Other Gear Leather armor, Dagger, Masterwork Club, Masterwork Longbow, Artisan’s tools, masterwork (Craft [carpentry]), Cleric’s vestments, Flint and steel, Erastil, Hooded lantern, waterproof, Traveler’s outfit, You have no money!
Animal Companion Link (Ex) You have a link with your Animal Companion Dirge the wolfhound.
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Calming Touch (6/day) (Sp) Heal 1d6 + 2 nonlethal damage and cure conditions by touch.
Cleric Channel Positive Energy 2d6 (4/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Animal) Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Cleric Domain (Community) Granted Powers: Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds.
Point Blank Shot + 1 to attack and damage rolls with ranged weapons at up to 30 feet.
Share Spells with Companion (Ex) Can cast spells with a target of “you” on animal companion, as touch spells.
Speak with Animals (7 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
STR: lost a little of the little strength I used to have
DEX: with the back and knees going as they are things will be hard in a few years
CON: was always able to shrug off hardship, Erastil be willing
INT: I gots a sharp mind for thinking practical thoughts
WIS: Erastil always let me see the importance of community
CHR: always been a curmudgeon but I cares for my folk
FORT: life isn’t easy kid but worth every pain
REFL: Stag Lord don’ run so I ain’t either
WILL: your fancy city talk and double speak doesn’t fly in these parts boy
Hamish is the community priest of the village of Hard-by-the-Rapids where he lives with his pet wolfhound “Dirge”.