Aethelia Linnormheart, Reader of Bones

A woman of intense gaze and high cheekbones with deeply tanned skin and thick dreadlocked brown hair bound in clasps and tokens of clan and faith. She tends towards blues and never goes anywhere without a thick leather satchel of sacred bones.


Aethelia Linnormheart CR 7
XP 3200
Female Dwarf Cleric 8
N Medium Humanoid (dwarf)
Init – 1; Senses darkvision 60 ft.; Perception + 3
AC 16, touch 10, flat-footed 16 (+ 6 armor, – 1 Dex, + 1 deflection)
hp 58 (8d8 + 16)
Fort + 10, Ref + 3, Will + 11; + 2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, remote viewing (8 rounds/day)
Speed 20 ft.
Melee + 1 Light mace + 7/+ 2 (1d6 + 1/x2)
Special Attacks gentle rest (6/day), hatred
Spell-Like Abilities Gentle Rest (6/day), Lore Keeper (At will), Remote Viewing (8 rounds/day)
Cleric Spells Prepared (CL 8):
4 (2/day) Discern Lies (DC 17), Divination, Divination
3 (4/day) Locate Object, Invisibility Purge, Dispel Magic, Speak with Dead (DC 16), Bestow Curse (DC 16)
2 (4/day) Owl’s Wisdom, Zone of Truth (DC 15), Augury (x2), Detect Thoughts (DC 15)
1 (5/day) Bane (DC 14), Comprehend Languages, Protection from Evil, Detect Evil, Deathwatch, Detect Chaos
0 (at will) Guidance, Light, Read Magic, Detect Magic
Str 10, Dex 9, Con 14, Int 14, Wis 16, Cha 10
Base Atk + 6; CMB + 6; CMD 16 (16 vs. Bull Rush, 16 vs. Trip)
Feats Ectoplasmic Spell, Fortune Teller, Improved Channel, Quick Channel, Turn Undead (DC 16)
Skills Acrobatics – 4 (- 8 jump), Appraise + 2 (+ 4 to determine the price of nonmagic items with precious metals or gemstones), Climb – 3, Escape Artist – 4, Fly – 4, Knowledge (arcana) + 10, Knowledge (dungeoneering) + 6, Knowledge (geography) + 6, Knowledge (history) + 10, Knowledge (local) + 6, Knowledge (nobility) + 6, Knowledge (planes) + 8, Knowledge (religion) + 10, Linguistics + 7, Perception + 3 (+ 5 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Profession (fortune-teller) + 12, Profession (Undertaker) + 10, Ride – 4, Sense Motive + 9, Spellcraft + 8, Stealth – 4, Swim – 3
Languages Common, Dwarven, Giant, Goblin, Hallit, Skald
SQ aura, cleric channel positive energy 4d6 (3/day) (dc 16), domains (ancestors, knowledge), greed, hardy, hero points, slow and steady, speak with dead (8/day), spontaneous casting, stability, stonecunning + 2, variant channeling (knowledge variant channeling [± 2 sacred])
Combat Gear Wand of cure moderate wounds, Authoritative vestments; Other Gear + 1 Kilted Mithral Chain shirt, + 1 Light mace, Bracers of armor + 3, Cloak of resistance + 2, Ring of protection + 1, Cleric’s vestments (2), Portable alter – Pharasma, Silver holy symbol of Pharasma,
Special Abilities
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Cleric Channel Positive Energy 4d6 (3/day) (DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Ancestors) Associated Domain: Repose.
Cleric Domain (Knowledge) Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training + 4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Ectoplasmic Spell You can cast a spell that has full effect against incorporeal or ethereal creatures.
Fortune Teller Cast some divination spells at + 1 caster level
Gentle Rest (6/day) (Sp) Melee touch attack staggers target for 1 rd.
Greed + 2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy + 2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred + 1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Knowledge Variant Channeling (±2 Sacred) Knowledge & Perception bonus/Intelligence damage
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 26.
Quick Channel Channel energy faster by expending more uses
Remote Viewing (8 rounds/day) (Sp) Use clairvoyance/clairaudience as a spell-like ability.
Slow and Steady Your base speed is never modified by encumbrance.
Speak With Dead (8/day) (Su) Speak with dead – 1 question/use.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stability + 4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning + 2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Turn Undead (DC 16) Your Channel Energy can make undead in 30 ft flee for 1 min.
Reader of Bones, Elder of Prophecy within the Temple of Pharasma in Restov.

From the Icerime Peaks in Brevoy


One of the three elders of the temple of Pharasma, Aethelia usually spends her times offering advice and divinations to the faithful of Restov, part of her duties as Reader of Bones.

She is now engaged to Slade, son of Svergun.

Aethelia Linnormheart, Reader of Bones

Kingmaker - As the Ravens Gather fellwalker